Optimizing Health by Serious Gaming

Internet-based cognitive behavioral therapy (ICBT) and serious gaming interventions have been suggested to enhance accessibility to interventions and engagement in psychological interventions that aim to promote health outcomes. In a study related to this project online psychological training was combined with a serious game. Thirty subjects received this training and thirty other subjects did not, after which all sixty participants received a vaccination and also a number of stress tasks. This study showed that the immune system of the trained subjects reacted differently to the vaccination than that of the subjects without training. Also, in a different study it was shown that after the serious game the subjects showed a healthier dietary preference when completing a questionnaire, only it did not yet result in healthier behavior. 

The serious game developed for this project is entitled ViaNova© . It helps people (with or without a somatic condition) to optimise their health. It is complementary to an online supported training and is based on evidence-based cognitive behavioural methods. ViaNova© is developed by Leiden University, Health Medical and Neuropsychology Unit in collaboration with Delft University of Technology (IT specialists: C. Eckhardt, R.A.D. de Hoog, S.Y. van den Oever, S. de Wit, B.G. Lalleman, J.M. Raes and O. Ulusoy. Graphic designers: P. van Dijk, J. de Hoog, and W. Treurniet. Serious game advisor: R. Bidarra).

Publications:

Schakel, L., Veldhuijzen, D. S., van Middendorp, H., Prins, C., Drittij, A. M., Vrieling, F., Visser L.G, Ottenhoff T.H.M., Joosten S.A. & Evers, A. W. (2020). An Internet-Based Psychological Intervention With a Serious Game to Improve Vitality, Psychological and Physical Condition, and Immune Function in Healthy Male Adults: Randomized Controlled Trial. Journal of medical Internet research22(7), e14861.

Schakel, L., Veldhuijzen, D.S., Van Middendorp, H., Van Dessel, P., De Houwer, J., Bidarra, R., & Evers, A.W.M. (2018). The effects of a gamified approach avoidance training and verbal suggestions on food outcomes. PLoS ONE, 13(7):e0201309.

Further reading

e-Coach

27 Dec. 2021

e-Coach

Cognitive-Behavioral Therapy in Chronic Somatic Conditions Through e-Health We offer an e-health self-management intervention that can be tailored and…

Read more  

Prod

Online screening with Patient Profile Feedback

27 Dec. 2021

Online screening with Patient Profile Feedback

Patient Profile Feedback is a brief e-health self-management screening tool. It provides easy to understand insight into the specific aspects of funct…

Read more  

Prod

Questionnaires

27 Dec. 2021

Questionnaires

These questionnaires may be used freely and can be downloaded below. For more information, please contact us at psychoneurobiology@fsw.leidenuniv.nl.

Read more  

Prod